Mirror Cube Solve By Shape, Not Color
The Mirror Cube (also called Bump Cube) is a 3×3 Rubik's Cube where all stickers are the same color (usually silver or gold), but each piece is a different size. Instead of solving by color, you solve by shape — restoring the cube from a scrambled, irregular mass back into a perfect rectangular block.
Interactive 3D Mirror Cube
Interactive 3D Mirror Cube Solver — scramble the puzzle and watch the step-by-step solution.
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Solver Engine
Controls
History & Background
Designed by Japanese puzzle designer Hidetoshi Takeji in 2006. The Mirror Cube was one of the first popular "shape mod" puzzles. It demonstrated that a 3×3 mechanism could create an entirely different solving experience just by changing piece dimensions. It remains one of the most visually striking puzzles in any collection.
Notation Guide
The Mirror Cube uses identical notation to the standard 3×3 Rubik's Cube — R, L, U, D, F, B with prime (') for counter-clockwise and 2 for 180°. The only difference is how you recognize pieces.
Visual Guide & Cheat Sheet
A complete visual guide illustrating the puzzle's structure, standard layer movements, and key solving stages.
Step-by-Step Solving Guide
Step 1: Identify the Cross Pieces
Since all stickers are the same color, you must identify pieces by their SIZE and SHAPE. Find the 4 edge pieces that belong to one face — they'll all be the same thickness. Build a cross by matching these edges to the center piece of that face.
Standard 3×3 cross algorithms
Step 2: First Layer Corners
Match corners by their unique 3D shape — each corner has 3 different-sized faces making every corner geometrically unique. Insert them using standard 3×3 techniques.
R U R' U'
U R U' R'
Step 3: Middle Layer Edges
Insert middle layer edges using standard F2L techniques. You're looking for edges that have different thickness proportions than the first layer edges — each middle edge has its own unique dimensions.
U R U' R' U' F' U F
U' L' U L U F U' F'
Step 4: Last Layer (OLL + PLL)
Orient and permute the last layer using standard 3×3 OLL and PLL algorithms. The challenge here is recognizing OLL and PLL cases by piece shape and height instead of sticker color.
Standard 3×3 OLL/PLL algorithms
Key Algorithms
| Name | Algorithm | Use Case |
|---|---|---|
| Cross Insert |
Same as 3×3
|
Build the cross by shape matching |
| F2L Insert |
R U R' U'
|
Insert corner-edge pairs |
| Sune |
R U R' U R U2 R'
|
Orient last layer corners |
| T-Perm |
R U R' U' R' F R2 U' R' U' R U R' F'
|
Permute last layer |
Common Mistakes to Avoid
Frequently Asked Questions
Do I need different algorithms for the Mirror Cube?
Is the Mirror Cube harder than a 3×3?
Can I speedcube with a Mirror Cube?
Why does the Mirror Cube look so weird when scrambled?
Pro Tips & Tricks
- The Mirror Cube uses EXACTLY the same algorithms as a 3×3. The only difference is recognition — shape instead of color.
- Practice solving a regular 3×3 with your eyes closed to develop tactile recognition skills that transfer to the Mirror Cube.
- The center piece heights tell you which face is which — learn to identify all 6 centers by their unique thickness.
- A scrambled Mirror Cube looks like modern art — don't be intimidated! It's still just a 3×3 underneath all that geometry.
- The ShengShou Mirror Cube and QiYi Mirror Cube are affordable and excellent quality for your first shape mod.
- Try solving it blindfolded after mastering sighted solving — it's a natural progression since you're already solving by feel!