Advanced Series ZZ Method

ZZ Method Speedcubing Guide - EOLine & Rotationless F2L

The **ZZ Method** (Zbigniew Zborowski method) was introduced in 2006. It solves the cube by orienting all edges at the very beginning of the solve, constructing a line (EOLine).

By orienting edges, you restrict moves during the First Two Layers (F2L) to U, L, and R turns. This completely eliminates cube rotations, which is highly advantageous for lookahead, one-handed solves, and fast TPS (Turns Per Second).


ZZ Method Steps

Step 1: EOLine (Edge Orientation Line)

Identify and orient all 12 edges on the Rubik's cube, and place the bottom line edges (typically White-Blue and White-Green). Once EOLine is complete, all edges are oriented, which means they can be placed in their slots without any F or B turns.

Step 2: F2L (First Two Layers)

Build a 1x2x3 block on the left side and another 1x2x3 block on the right side using only R, L, and U turns. No cube rotations are needed, allowing extremely high speeds.

Step 3: Last Layer (COLL / EPLL)

Because all last layer edges are already oriented (yellow cross is pre-solved), you can use COLL to solve last-layer corners, and finish with EPLL (Edge Permutation) which only requires 4 simple algorithms.

3D Interactive Practice Cube