The Beginner's Layer-by-Layer Method: Complete Walkthrough
Published by System Administrator
Overview of the Layer-by-Layer Method
The Layer-by-Layer (LBL) method is the most widely taught approach for solving a Rubik's Cube. It breaks the apparently impossible task of solving 43 quintillion possible states into seven manageable steps, each building upon the previous one. By the end of this guide, you'll have a complete roadmap for solving any scrambled 3x3 Rubik's Cube from start to finish.
The LBL method requires memorizing approximately 6-8 short algorithms. While this might sound daunting, most of these are simple 3-8 move sequences that become second nature after a few hours of practice. Average completion time for new solvers using LBL is 2-4 minutes, dropping to 45-90 seconds with regular practice.
Step 1: The White Cross
Hold the cube with white on the bottom. Your goal is to place all four white edge pieces on the bottom face so that: (a) white stickers face down, and (b) each edge's side color matches its adjacent center. This step is largely intuitive — find each white edge, move it to the top layer if needed, align the side color with its center, then drop it into position with a double turn.
Key algorithm: For edges stuck in the middle layer, use a single face turn to extract them to the top.
Step 2: First Layer Corners
Insert the four white corner pieces to complete the bottom layer. Position each corner above its target slot (at the FRU position) and apply one of three algorithms based on the white sticker's orientation:
- White faces right: R U R'
- White faces front: F' U' F
- White faces up: R U2 R' U' R U R'
Step 3: Second Layer Edges
Insert the four middle-layer edges (those with no yellow) from the top layer into their correct positions. Align the front color with its center and determine whether the edge goes right or left:
- Edge goes right: U R U' R' U' F' U F
- Edge goes left: U' L' U L U F U' F'
Step 4: Yellow Cross (Edge Orientation)
Create a yellow cross on the top face using the algorithm F R U R' U' F'. Recognize the pattern (dot, L-shape, or line) and apply the algorithm accordingly, potentially multiple times.
Step 5: Yellow Face (Corner Orientation)
Orient all four top corners so yellow faces up using the Sune algorithm: R U R' U R U2 R'. Apply multiple times as needed until the entire top face is yellow.
Step 6: Corner Permutation
Move the four top corners to their correct positions using: U R U' L' U R' U' L. Find the one correctly-positioned corner, place it at front-right, and apply the algorithm until all corners are positioned.
Step 7: Edge Permutation
Cycle the final three edges into position using: F2 U L R' F2 L' R U F2. Place the one correctly-positioned edge at the back, then cycle the remaining three clockwise or counter-clockwise.
Algorithm Quick Reference
Here is a complete summary of every algorithm needed for the beginner method:
- White cross: Intuitive (no specific algorithm)
- First layer corners: R U R' / F' U' F / R U2 R' U' R U R'
- Second layer edges: U R U' R' U' F' U F / U' L' U L U F U' F'
- Yellow cross: F R U R' U' F'
- Yellow face corners: R U R' U R U2 R'
- Corner permutation: U R U' L' U R' U' L
- Edge permutation: F2 U L R' F2 L' R U F2
What Comes After the Beginner Method?
Once you can consistently solve under 90 seconds, consider transitioning to the CFOP (Fridrich) method. CFOP combines steps 2 and 3 into a single "First Two Layers" (F2L) phase and uses specialized algorithms for OLL (step 4+5) and PLL (step 6+7), dramatically reducing solve times. Most world-class speedcubers use CFOP or its variants.